﻿using System;
using UnityEngine;

namespace UnityStandardAssets.CinematicEffects
{
	// Token: 0x02000618 RID: 1560
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x06001E52 RID: 7762 RVA: 0x0001306B File Offset: 0x0001126B
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x0400184A RID: 6218
		public readonly float min;
	}
}
